XenoKit: A skill and character editor (as of right now) with a 3D viewport for previewing. Currently in a alpha state and available only at its GitHub page.
XV2 Xml Serializer: Can convert many DBXV2 files from binary into XML and back
EEPK Organiser: Effect editing
Audio Cue Editor (ACE): A general ACB editing tool for audio modding. Works for many other games that use ACBs too.
LB Mod Installer: A tool which can expand or replace sections of many files used in DBXV2, without having to overwrite the entire file. Several examples are included with the tool to help explain its usage, and a manual is available here.
MoveMerger: A tool for skill and moveset swapping upon transforming. It works by "merging" skills/movesets into a single one and using a condition in the bcm file (behaviour 66) to determine what to use at specific transformation stages. (Behaviour 66 can be changed on the Transformation tab of the X2M skill creator.) (Note: This is an older tool and does have some issues, mainly with audio merging)
Source code for most of my tools can be found on my GitHub.
LB Mod Installer:
3.27.0: (credit goes to Pemdas for most of these additions/updates.)
- Added support for IKD, VLC, OCP, OCT, PSO, AIT and CDT file types
- Updated BAC, IDB, CST, OCO, OCP and OCT parsers for 1.22
- Support for the new "_how" MSG file in talisman_item.idb
- Added an option to install a MSG file into all languages at the same time (simply add InstallToAllLanguages="True" onto the File entry)
- Added support for Japanese MSG files (_ja.msg)
- Added support for bcm.xml files in skill installs
- Fixed CSO costume sorting bug
XV2 Xml Serializer:
3.18:
- Added support for CDT, IKD, and VLC file types
- Updated BAC, IDB, CST, OCO, OCP and OCT parsers for 1.22
- Fixed CSO costume sorting bug
EEPK Organiser:
2.1.0:
- [General] Improved sorting in the effects list. Should always be sorted by ID by default
- [General] Added an option to directly open an asset editor from the effect tab (right click menu, or by using Alt + Double Click)
- [Editors] Added Hue Adjustment and Hue Set as options within ETR and ECF editors
- [Editors] Added a top level color preview EMP, ETR and ECF editors, displaying the color without needing to click on the entry. For EMP and ETR, this preview also shows the gradient when the secondary color is enabled.
- [Editors] Added an option to rescale single float keyframed values. The menu for this can be opened by double clicking on the time icon
- [EMP] Hue Adjustment now takes AlphaBlendType into account, and will invert the color if subtractive blending is used
- [EMP] Renamed and added tooltips to various values
- [Materials Editor] LowRez and LowRezSmoke have been merged into a single Render Resolution parameter
- [Materials Editor] Various other minor adjustments
- [Bug fix] Fixed the interpolation flag sometimes being disabled on keyframed values in EMP, ETR and ECF. This only happened when the first value (R or X) was the same as the default value.
- [Bug fix] Fixed EMGs ("Mesh" particle type) being corrupted when saved
- [Bug fix] Various other minor fixes
ACE (Audio Cue Editor):
1.0.0:
- External AWBs larger than 2GB should now be loadable.
- AWBs can be loaded directly, instead of having to be loaded alongside an ACB. Editing options are very limited in this case. (The internal AWB within an ACB can also be loaded this way)
- Edit loop window changed slightly. Loops can be edited in hh:mm:ss:ms format now (instead of just mm:ss)
- Fixed a possible crash when using the "Play (loop)" right click option
- Fixed an issue where some ACBs were being saved incorrectly (since 0.9.2), leading to no sound or crashes within a game. Simply loading and then resaving any affected ACB should fix this issue.
lazybone
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1
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41.92 MB
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Updated
August 18, 2024
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Move set Merger not merging properly. It works for some races but every time I try to merge SYM files it just shuts off without merging the move set. It will also sometimes Merge the move set, but it will merge improperly like, in base form, I’m supposed to be doing move set #1 but in the 5th combo string I’m doing Move set #3 combo endings. Then I transform and now I’m doing the first animation when I press square but move set #2 combo ends the combo immediately. Is that an update issue or am I doing something wrong? Please, help.
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I’m sorry if not right place to ask this but can i use this to make a transformation mod based from your new transformations mod to make 1 that goes SS1-2-3-G-Rosé or could you make one for the new transformations mod for the next update.
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NVM Saw Xenokit cant edit skills yet
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Xv2 Xml Serializer crashes everytime 🙁
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when you merge skills where does it go? does it make a new file or changes that skill permantly?
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Hi Lazybone, I used ACE to edit awb file for a game called Gundam Battle Operation 2, and the audio write over was a success but when I play the game and get to the part where it is supposed to play the new voice line, game crashes and give me error saying “ Unknown file version (stream_steam\vo_npc_11.awb)”. Can you help me resolve this issue please?
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How are you lazybones, can you make a mod that substitutes the horrible elevator/ sleep music between the monologue in story mode? That music that plays when grand and supreme kai is talking makes me not want to play story mode at all lol.
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hello lazybones please would it be possible with the latest updates, take back the option which allowed you to modify the music which launches into the game in the overall story mode etc, because with the current ace software, we cannot do it do (this is present in the eternity audio tool software, which no longer works)
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you updated this but not the save editor?
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So not to be annoying about it but any news on if ACE will ever receive an update so it does not cause crashing?
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LET’S GO ACE FIX HUGE W!!!
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